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The real drawback is its availability, only the Federated Suns has access to this variant. This makes the 6D significantly tougher, and you pay an extra 4 PV (36 total) for the toughness. It also happens to drop the explosive ammo, meaning it gains the ENE special ability. This will become a standard for later Warhammers, but it definitely stands out among Succession Wars Warhammers. Remember that one weakness of the 6R, its armor? The 6D trades some extra weapons (losing the OV1) to carry more armor. The last Succession Wars variant is the WHM-6D. This variant generally earns a reputation of just being an inferior 6R that only a Capellan would love. They are not enough to qualify for the Heat special ability, but instead the 6L ends up with a higher overheat value (2) and lower medium range damage (the 6R’s 3 drops to a 2 for the 6L). The Capellan Warhammer 6L switches to some flamers. The Kuritan 6K’s differences mean nothing in Alpha Strike, it’s an exact copy of the 6R’s Alpha Strike card.
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As a fairly effective long range combatant for this era, it's also useful in Fire Lances. All together, it’s an effective but pretty bland Brawler that is often a strong member of Battle and Command Lances. The WHM-6R has no special abilities and is found in almost every House, mercenary or even pirates, especially in the Succession Wars era. Not terrible, but when you have more structure than armor, you must realize that it could be better. For its time, the long range damage of 2 is pretty effective, and it’s slight increase (plus possible overheat) at medium and short also being an effective standard for a heavy ‘mech of the Succession Wars. So we go straight in to the WHM-6R as the original Warhammer. The Warhammer does not have a primitive version, having evolved from the BattleAxe and Hammerhands. Of course, as we get in to variants, some may diverge from this standard. This makes it suitable as a “line ‘mech”, where it can work well with others to dominate a position, or advance on a position. Capable of joining a longer range firing group, as it gets closer it can do even more damage. Standing still, once it gets in to position, is often a useful tactic.įor weaponry, it carries a mix of long range and short range. The Warhammer moves because the position it is heading to is advantageous, either in cover or range, but not because the speed makes it difficult to hit. Just enough speed to be strategically “mobile”, but not enough to provide its own defense. The Warhammer, to me, defines the Brawler role. This week, we will tackle one the ‘mech that first drew me in to BattleTech so long ago, the Warhammer. I uses the simple strait rods for the firing laser in the instructions for costs, and because it wasn't in Studio at the time.Įnjoy, and i look forward to your feedback.Welcome back to the Alpha Strike ‘Mech of the Week. This comes from the Shang-Chi Dragon set. The picture shows a blue translucent rod with twisting parts around it as the firing laser. My instructions do not use any stickers or printed elements, and I have tried to keep the costs down with relatively generic elements. Some of the armour does limit the movement a bit, but it does seem to work quite well. It has a number of points of articulation and is posable, as shown in the photos. It has room for a pilot, and my pilot is in the instructions as well. There are also other points for adjustment or modification about the body. There are also two connection points on the rear for additional items, such as a small anti-missile system(photo), or even replace the search-light with a small auto-cannon(photo). It has two arm mounted Particle Projection Cannons, a number of lasers and machine guns in the chest area, a 6-pack Short Range Missile launcher, a search-light, and a drone attached on the left rear side. I have used a modified core torso element for the base/core of my mech. I love mechs and this was a lot of fun to build.Įxo-force had some great sets and elements in it, and really got me back into Lego. Based off of the Battletech Warhammer / Robotech Tomahawk.īrick built first, then drawn up in Studio.
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